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Combat is fairly straightforward.
The only exception is when playing in Easy mode, in which case, each attack equally damages all pieces of clothing on an enemy.
There's a jump button and you can attack while in midair, but jumping attacks aren't very helpful and jumping itself isn't necessary at any point in the game.
There are a variety of ways to attack and defend, including power strikes and counterattacks. There's no need to go into length describing these though, as they're all part of the unskippable combat tutortials at the beginning of the game.
In Easy mode, you can pretty much just overwhelm enemies by spamming basic attacks. In the more difficult game modes, you should work unblockable strikes and counterattacks into your repertoire.
The specific weapon you have equipped is what dictates what moveset you can use.
Weapons can be strengthened by Nana (after unlocking that option through quest progression).
The weapons that can be equipped fall into one of four types: fist, one handed, two handed, or heavy.
During your first playthrough, it's advised to use whatever weapons are available that have the highest Attack value. However, on subsequent playthroughs, the moveset of a weapon should be the most important consideration, since you can upgrade any weapon's Attack value to 999 with enough money and resources.
The best weapon in the game in Easy mode is Izayoi Oboro. This is a two handed-type weapon you'll get from the last boss of Shizuku, Tohko, and Rin's routes. Its moveset has several rapid hit attacks capable of shredding clothing off enemies extremely quickly. However, this weapon is only overpowered in Easy mode because of how enemy is damaged regardless of what part of the enemy was attacked. In higher difficulty modes, this weapon isn't quite as effective due to it's slow lower body attacks.
If you want to play a difficulty above Easy, you should experiment with other weapon movesets, as you may find others have more effective movesets for what combat requires.
Outside of Easy mode, the things that make a weapon's moveset good is animation speed. Quite a few weapons have decent movesets with good range and attack speed, but they often have at least one attack that leaves you locked into a lengthy attack animation that makes you vulnerable to being attacked.
It's important to pick a weapon with the following characteristics:
I don't find range to be a crucial weapon characteristic. It's certainly helpful, but I value attack speed over range, and weapons with good range tend to have slower movesets. Again, your ability to land your strikes first will make higher difficulties much easier.
My favorite weapons for the harder difficulties are the following fist-type weapons:
These weapons have fast moves at low, mid, and high. They also have effective unblockable strikes and none of their moves lock you into terribly long animations.
You can equip clothes on Nanashi's head, upper body, and lower body.
Enemies are trying to strip or destroy Nanashi's clothing. The game ends when he no longer has any clothes on.
There's no functional difference between any piece of clothing, other than its hit points. You don't need to worry about one piece of clothing being "better" than another. Pick the clothing you like the most and upgrade it to 999 Defense to maximize its hit points.
The gender of clothing can be determined by looking at the item color in the equip menu.
Initially, you'll only be able to equip Nanashi with boys' clothing or gender neutral clothing. However, there's a side mission that can be completed that'll allow you to equip Nanashi with girls' clothing. After completing this side mission, you'll be able to equip Nanashi with any gender of clothing, including when creating future new games from cleared save files.
There's something else to consider about clothing. Since the only thing that matters is whether you're clothed or not, there's two schools of thought about the best way to clothe yourself:
It's extremely frustrating to have fully upgraded clothing stripped or destroyed in battle, as it'll be lost forever. If you'd consider reloading a save file and redoing a battle because you lost a piece of upgraded clothing, you should consider the method described above and only equip Nanashi with one piece of clothing.
You can restore your clothing hit points mid-battle, so if the one piece of clothing you've got equipped gets low on health, you can fix it. Wearing only one piece of clothing also means you'll have to flee battles less often to restore their hit points. If you have three pieces of clothing on, you may find yourself constantly fleeing to fix your clothes, especially in Otaku difficulty.
If you choose to only wear one piece of clothing, wear something on your lower body (for reasons that'll be explained shortly).
Either option has its pros and cons and it comes down to player preference.
When a companion's clothing gets stripped or destroyed, it won't be lost permanently. Since you don't need to worry about their clothing being lost, just give them three pieces of clothing.
One last note about clothing is regarding decency laws. The game will allow you to remove all but one article of clothing. However, if you run around without something on your lower body, the police will chase you and arrest you on sight. If you get arrested, you'll be fined.
One last note about the game's decency law: wearing the King's Pants will make it look like you aren't wearing any pants, but it won't cause the police to chase after you.
Stripping clothing off enemies is a major combat mechanic. An enemies clothes are ready to be stripped off when they begin to glow.
Initially, you'll tear clothing when you strip it off enemies, which destroys the clothing. As you strip more pieces of clothing of the same type from enemies, you'll max out the corresponding strip skill for that clothing type, which enables you to strip an enemy's clothing without destroying it. You're able to keep any clothing you stripped off without tearing.
Keep stripping clothes off enemies to level your strip skills up. When a strip skill has been maxed, you'll never tear that type of clothing when stripping enemies. You can check on the progress of your strip skills by checking the status screen.
When you damage an enemy's clothes enough to strip, you'll be able to continue stripping other pieces of clothing (from the same enemy or other enemies that also have damaged clothing) if you press the appropriate button displayed on screen quick enough.
Chain Strips result in higher experience gained. You'll accrue an EXP multiplier that grows the bigger your Chain Strip combo becomes.
If you've stripped at least seven pieces of clothes off in one Chain Strip combo and you've stripped all the clothes off at least one enemy during the process, then you'll get a special animation followed by one more on-screen button press instruction. If you press the correct button in time, another animation will play where the underwear is stripped off all the fully stripped enemies. However, you don't actually have to press this button to get the underwear from the fully stripped enemies. Whether it was intended or not, you'll get the underwear from all fully stripped enemies as long as you get the special animation.
A unison strip can be performed when the gauge in the upper right corner fills up. The gauge fills up from successful attacks and strips.
The rate at which the gauge fills up depends on which difficulty you're playing in. In Easy mode, the gauge fills up extremely quickly. In Otake mode, the gauge fills very slowly.
A unison strip can only be performed if you have a "partner". You cannot perform unison strips with "allies". The difference between partners and allies is whether you can do a unison strip with them.
A unison strip will completely strip normal enemies and, depending on your attack strength, it may also completely strip boss enemies like Zenya, Sakaguchi, and Soga. A unison strip will also temporarily stun all enemies on screen.