Omega Labyrinth Life Strategy Guide:
Item Codex - Potions

The table below lists all potions and a location they can be found in.

Item #NameDescriptionLocation Found
1PotionRestores 50% of HP. If HP is full, raises max HP by 5.Story Dungeon 1
2Super PotionRestores 75% of HP. If HP is full, raises max HP by 10.Story Dungeon 3
3Hyper PotionRestores 999 HP. If HP is full, raises max HP by 10.Story Dungeon 14
4LotionMakes you slide in the direction you are facing until hitting a wall or an enemy, receiving damage when stopping. You can enjoy that slippery satisfaction anytime!Story Dungeon 12
5DetoxifierCures Poison and restores any strength lost from poisoning. A wonder drug extracted from Life Grass.Story Dungeon 5
6PanaceaHeals all negative status effects. A secret medicine extracted from the Stinking Earthfan.Story Dungeon 13 (Rinka's shop)
7MicA shiny, glittering mic. Belt out your best singing voice to ensure that any attack of yours hits 100% of the time on the floor you sang on.Story Dungeon 4
8Sleep PotionCauses Sleep for 5 turns. A sleeping drug extracted from the Coma Mushroom.Story Dungeon 2
9Confusion PotionCauses Confusion for 8 turns. A bizarre drug extracted from the Mandragora plant.Story Dungeon 3
10Poison PotionCauses Poison and lowers strength. A poison extracted from the Postmortem Mushroom that accumulates in the body.Story Dungeon 6
11Haste PotionA medicine that applies Haste for 5 turns.Story Dungeon 6
12Warp PotionWarps to a different location on the same floor.Story Dungeon 11
13Invisible PotionMakes target Invisible for 10 turns. Does not affect monsters.Story Dungeon 11
14Invincible PotionNullifies all damage from attacks and traps for 5 turns. Will still take damage if Belly is empty.Story Dungeon 22
15Boost PotionA strong tunic that raises all stats by 1 while in the current dungeon.Story Dungeon 6
16Filling PotionBelly will not decrease for 100 turns.Story Dungeon 11
17Cast Away PotionBanishes monsters to another world, meaning they won't appear in that dungeon again. Only works on one monster type. Ineffective if you drink it.The Secrets of the Clock Tower
18Counter PotionAny physical damage received for 4 turns is reflected back to the attacker.The Secrets of the Clock Tower
19Reflect PotionReflects all magic attacks for 4 turns.Story Dungeon 10
20Physical ATK UpDoubles physical damage to enemies for 5 turns.Story Dungeon 4
21Physical DEF UpHalves physical damage received for 5 turns.Story Dungeon 5
22Magic ATK UpDoubles magic damage to enemies for 5 turns.Story Dungeon 15
23Magic DEF UpHalves magic damage received for 5 turns.Story Dungeon 10
24Risky PotionReduces level down to 1, but all stats are raised by 5 while in that dungeon. A dangerous drug of unknown origin.Story Dungeon 6 (Greedrat)
25Amnesia PotionInflicts Forgetful for 10 turns, rendering item names unmemorable. Your memory will soon be restored, so don't use it for getting rid of bad memories!Story Dungeon 8
26Fairy BlessingRevive an ally from being KO'd. Cannot be used on yourself.Story Dungeon 11 (Rinka's shop)
27Fairy LuckTarget gains 1 level when used. Does not work on monsters.Story Dungeon 7
28Fairy MisfortuneTarget loses 1 level when used. Does not work on monsters.The Secrets of the Clock Tower
29Fairy WingsNo effect when used, but if you are Knocked Out while carrying it you can bring all equipment and items home, except shop items not purchased with ωP.Story Dungeon 6
30Plain Ol' WaterNatural water from the Holy Cave that causes Belly to swell slightly when consumed.Story Dungeon 4
31Protect PotionGrants Protection and prevents negative status effects while on that floor. A spirit potion blessed by a holy prayer.Story Dungeon 12
32Sadist PotionTriples physical damage done to enemies for 10 turns. Recommended for those who really need to take out some anger. You look like you want to be punished.Story Dungeon 16 (Rinka's shop)
33Masochist PotionRestores HP every time damage is received for 5 turns. Recommended for those that want to keep getting hit. What ecstasy!Story Dungeon 14
34Pitching PotionDoubles thrown object damage for 5 turns. Check it out, even a pro baseball pitcher would be surprised!Story Dungeon 16
35HallucinogenCauses hallucinations for 10 turns. Bat country...? No! Flower country!Story Dungeon 7

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